Pathfinder Second Edition
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Skeleton Guard
Source:
Pathfinder Second Edition
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The most Common skeletal minions are mere guardians.
Attributes
acrobatics
6
alignment
NE
armor_class
16
athletics
3
charisma_modifier
0
constitution_modifier
0
description
The most common skeletal minions are mere guardians.
Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.
Unlife Without Flesh
The necromantic energies that infuse animated undead skeletons give them the ability to see without eyes and move without muscles. Despite being mindless, skeletons’ instinct to evil comes from their corrupt vital essence, perverting negative energy for creation rather than destruction.
Creating Skeletons
Start with a skeleton of the appropriate size. (Gargantuan skeletons can use skeletal hulk with the elite template, Gargantuan size, and 5 feet more reach.) Add Strikes, Speeds, or other abilities it would gain from its shape. For instance, a chimera skeleton might have a horn attack with its goat head and jaw attacks with its dragon and lion heads, but not a fist attack.
Skeleton Abilities
Most skeletons have one of these abilities. If you give a skeleton more, you might want to increase its level and adjust its statistics.
Bloody The skeleton is covered in dripping blood and gains fast healing equal to its level.
Collapse [reaction] Trigger The skeleton is critically hit. Effect The skeleton collapses into a pile of bones and the attack deals only normal damage. The skeleton can reform in a standing position as an action, but until it does, it is immobilized and flat-footed.
Explosive Death When the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released. Adjacent creatures take 1d6 slashing damage per 2 levels (minimum 1d6) with a basic Reflex save.
Screaming Skull [two-actions] (auditory, emotion, fear, mental) The skeleton removes its skull and throws it, making a jaws attack with a range of 20 feet. It then attempts to Demoralize each foe within 10 feet of the target. The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is blind until then.
dexterity_modifier
4
hit_points_max
4
hit_points_notes
negative healing
immunities
death effects, disease, mental, paralyzed, poison, unconscious
intelligence_modifier
-5
level
-1
npc_type
Creature
perception
2
resistances
cold 5, electricity 5, fire 5, piercing 5, slashing 5
saving_throws_fortitude
2
saving_throws_reflex
8
saving_throws_will
2
senses
darkvision
size
Medium
speed
25
strength_modifier
2
traits
Mindless, Skeleton, Undead
wisdom_modifier
0
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